Samuel Lawrence is a Motion Capture and Unreal Engine Specialist based in London, UK.

Over a 15-year career in animation and 5 years in motion capture, he has developed deep expertise across performance capture, facial capture, virtual production, and cinematic storytelling — blending art, technology, and narrative to deliver high-quality visuals for games, films, and immersive experiences.

He has proven experience with tools such as Maya, MotionBuilder, Unreal Engine, and Reallusion Character Creator, and has been instrumental in designing efficient capture-to-engine pipelines across departments.

Some of the projects and studios he has contributed to include Dune: Awakening, Shadow Warrior 3 and several AAA game developers and production companies across the UK and Europe.